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{ Tag Archives } videogames

Code Name: S.T.E.A.M.

Tomorrow is the European release date for Code Name: S.T.E.AM., a new Nintendo videogame in whose localization I’ve had the pleasure of being deeply involved. It’s a third-person strategy game developed by Intelligent Systems, best known for series such as Fire Emblem, Advance Wars and my much beloved Paper Mario. I’m glad to report that […]

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(Español) Cheap Inferno

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(Español) El papel del guionista de videojuegos

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Sexual diversity in videogames

I’ve already recommended the Extra Credits videos at The Escapist magazine, where many aspects of videogame writing are dealt with week after week. Yesterday’s issue discusses a rather forgotten theme in videogames: sexual diversity.

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Your life in a flash

Today’s links appeal to writers looking for new approaches to videogame narration, but also for all those nanowriters in need of word-count detox for five minutes.

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Narrator 2.0

Developers keep finding new ways to tell stories through games, and Supergiant Games comes up with a surprising idea which is, at the same time, a look back and a step forward. Their next release Bastion includes the voice of a narrator. It’s a look back on the origins of narration because it brings back […]

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Everybody can write

I said it yesterday: everybody thinks they can write. Those who can move a camera. Those who can hold a pencil. Those woh can direct their actors. Those who can program a computer. If they can do all those complex technical things, what else do they need to write a movie, a comic, a play, […]

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