If I want to make games, what do I have to do?
Just as if you want to work on any other activity, there’s only one way: become a professional. That means you’ll have to work hard, to study and to practice.
As the industry grows (and they already say it moves more money than movies or music), more courses pop up that address videogames especifically. I cannot recommend any in particular as I don’t have any references, but some Google searches should offer results for your area. As in any new business model, you’ll come across amateurs wanting to make easy money by lack of competition and true professionals trying to consolidate the industry. Ask for references on the faculty and study the offers throughly before handing out your money.
The problem is that in most cases, companies will not know either if the course you’ve studied is worth anything or not. So in order to prove your worth, practice will be more useful. Cancel your suscription to the popular magazine that only copypastes the distributors’ press releases (by the way, it’s most of them) and find publications with a critical eye that not only sell titles but also analyze the industry. Find the odd book on the subject and dip in. Play all kinds of genres on all available platforms and analyze those games, their merits and flaws, the twists that work, the cheap tricks, how they came to be at all.
But above all, mingle with people with the same interests and make games. The best item in your CV for a company is a finished piece of work. Illustrators don’t get assignments through the promise of their sketches: you’ll want to present full games.
What are you talking about, full games? All I know is how to write! Ah, nobody said it was easy! You’ll have to learn more. Tomorrow I’ll tell you what, and more importantly why.