Tag: Fiction
I always say I’m more into the classics, but I could be more precise. Most of my readings come from a relatively short stretch of about seventy years, from the last third of the 19th century until the mid-20th. I rarely venture further back in time, out of fear to feel overcome by the socio-cultural -or merely linguistic- distance. Thus, for example, I loved Shakespeare when I read him in college, but I indefinitely procastrinate reading more of his plays. The oldest thing I’ve ever read must have been “Lysistrata“, which felt a little slow but still makes me laugh every time I remember some lines from its chastity oath:
I’ll never lie and stare up at the ceiling,
Nor like a lion on all fours go kneeling.from the Gutenberg Project edition
One of my favourite bloggers wrote recently:
I don’t think reading classics is so important. After all, if they were read in their time is because they knew no better. I read for fun. I don’t read to cultivate myself, or to become a better person, or to have conversation topics at hipster gatherings. I read for fun. That means my choice of reading material is determined by one basic factor -that they entertain me.
Well let me entertain you all with my disagreeing thoughts. Firstly, not everything that was read in the past has reached us today. Probably loads of lesser texts (or then-considered lesser) got lost along the way by lack of interest and -therefore- copies. Even with a bit of bad luck we might have lost some of the best ones, due to their audacity or rebeliousness, in bonfires across the centuries, be it in the depths of a medieval monastery, during witch hunts or at a nazi demonstration. Following our example, less than a fourth of the plays by Aristophanes survive today. The classics that we have are not all that there was. It’s just all that we have.
Secondly, I also disagree because classics can be entertaining in many ways. They come from differents times and cultures, so dumping them all in the same basket can be quite a mistake. I find most classics amusing for some reason or other. Sometimes you discover how old is a certain idea (a character in “The Clouds” already offends somebody else by showing him the finger, over 400 years before Christ), or how early a cliché was born that we still see as modern nowadays, from criticism to the monarchy to vampire myths. In other ocassions one discovers the meaning that certain words used to have and, by seeing them used in a different context, one can deduce how they came to evolve into their modern meaning. Quite often, in general, one can see how people lived in former times, as if you were watching a transdimensional edition of “Big Brother“.
Aditionally, as writers, we owe a certain commitment to the literary tradition. For example, the novel that I’m working on describes a whole new universe, so for “documentation” purposes I enlarged my queue of readings with titles such as “Alice in Wonderland” or “Gulliver’s Travels”. The latter felt a little imposing because it was published as early as 1726 and I feared it wouldn’t have much to tell me. I’m finally reading it these days, and I have to say I’m impressed at the wide range of topics it touches upon. I happen to have a near-completed play whose characters have different sizes (imagine an Andalusian “Honey, I shrunk the kids“) and I have no joke in it that Jonathan Swift hasn’t already covered in his “travels” to Lilliput and Brobdingang. Moreover, his criticism of Western forms of government is just as valid today as it was almost three centuries ago.
In a word, I plan to widen my range of readings, which I hope will widen both my understanding of the world and the number of ways in which literature can amuse me. Are you willing to give it a try?
Ideas are worth nothing. Half the people you ask will say they’d never ever be able to come up with a movie, a book or a game. The other half are brimming with ideas… and half the humanity is a lot of people. If gold or diamonds are so valuable because of their scarcity, by the same rule ideas are worthless – there are too many.
And you’ll say, if there are so many presumably good ideas, why are there so many bad movies, so much mediocre literature, such clichéd videogames? Because the tricky part is to turn a good idea into a good finished product. How many promising trailers hide boring movies? How many interesting back covers sell out bad literature? A good synopsis does not guarantee a good story. Walking the walk is more difficult than talking the talk.
When one wants to prove themselves good writers they must prove their worth through a good novel or story collection – sometimes only one is not even enough. That’s also why so many aspiring scriptwriters film their own shorts. The same rule applies if you want to write videogames. by making games you’ll prove that not only have you good ideas but also know what to do with them, how to integrate them in a playable environment, how to engage the player, how to use interactivity, how to define a whole coherent world.
In theory, many of these tasks are for programmers, graphic designers and the lot, and indeed in practice, in a professional environment, tasks will be apropriately distributed. But in order to enter that market, you’ll have to show insiders that you know how to integrate your work with the rest of the team, in a word – that you know the format.
The only way to make it is to learn other abilities that allow you, if not to make the whole game yourself, at least to develop a part of the technical requirements of the process. As we’ve been saying all week, all elements in a videogame are intimately related, and the more of them you explore, the better you’ll know how they relate to each other and the more coherent the result will be. And above all, the more work you can take in your hands, the more interesting it will be for others to work with you. If you want to surround yourself with a team of graphic artists, musicians and programmers that help you realize your project, you’ll need to offer them something beyond “an idea”. The more knowledge and abilities you bring in, the more chances you’ll have that serious people take you seriously and jump in a colaboration with you.
Take into account you don’t need to start from scratch. There are numerous engines desgined to help you create games. Here’s someone more knowledgeable on the topic, my friend David García “Xander“, to suggest a few:
Renpy, RPG Maker and GameMaker are the most famous (together with one for fighting games, but I don’t think we can tell stories with that ;-). Many people make games in Flash. Then there’s the possibility of building MODs for PC games. Some companies make theit games’ development kits available for users to modify or make completely new games. For example there’s Valve with their Source engine from “Half-Life” or Bioware with the tools from “Neverwinter Nights 2”. The latter is quite famous, easy to use and, coming for a Western RPG, applis well to storytelling. There’s also the recent “Dragon Age”, also by Bioware, with some capabilities for cinematics. For shooters there are the tools from games like “Gears of War”, “Crisis” or “FarCry 3”. Even “StarCraft 2” have released their kit and I hear it’s quite powerful, allowing you even to change the genre and build an action game, instead of strategy, for example. In a word, there’s a lot to choose from.
I’ve said it before and I’ll say it again: one has to work hard. Many amateurs think it’s easy: I’ll write, he’ll draw, she’ll write the code… In practice, this never works, because illustrators and programmers will rather work on their own ideas and direct their own projects. And here goes one of those big truths that make the work of a professional scriptwriter on any audiovisual medium, so difficult:
Everybody thinks they can write.
And if you don’t believe me, I’ll tell you more next time.
Mr. McCourt, you’re lucky. You had that miserable childhood so you have something to write about. What are we gonna write about? All we do is get born, go to school, go on vacation, go to college, fall in love or something, graduate and go into some kind of profession, get married, have the two point three kids you’re always talking about, send the kids to school, get divorced like fifty percent of the population, get fat, get the first heart attack, retire, die.
Jonathan, that is the most miserable scenario of American life I’ve heard in a high school classroom. But you’ve supplied the ingredients of the great American novel. You’ve encapsulated the novels of Theodore Dreiser, Sinclair Lewis, F. Scott Fitzgerald.
They said I must be joking.
This is the big difference between genre fiction and literary fiction. In literary fiction the content doesn’t matter as much as the vision. If you can portray everyday events in a unique way, like only you can express them, you’ve earned a place in writer’s heaven.
So go out, live life, unplug the antenna from the TV and do everything that Jonathan says and quite a lot more besides, as much as you can. And if you still want more things to experience, take over everbody else’s life.
So, sit with your grandmother. Let her tell her story. All the grandmothers and grandfathers have stories and if you let them die without taking down their stories you are criminal. Your punishment is banishment from the school cafeteria.
Yeah. Haw, haw.
Parents and grandparents are suspicious of this sudden interest in their lives. Why you asking me so many questions? My life is nobody’s business, and what I did I did.
What did you do?
Nobody’s business. Is it that teacher again? […]
Others come in with stories of how they ask their elders one question about the past and the dam bursts and the old people won’t stop talking, going on till bedtime and beyond, expressing heartache and tears, yearnings for the Old Country, declaring love for America. Family relationships are rearranged. Grandpa isn’t taken for granted by sixteen-year-old Milton anymore.
In World War II Grandpa had adventures you wouldn’t believe. Like he fell in love with the daughter of an SS officer and nearly got killed for it. […] All these years Grandpa sits in the corner and I never talked to him and he never talked to me. His english still isn’t good but that’s no excuse. Now I have him on my tape recorder and my parents, my parents for Christ’s sakes, are saying, Why bother?
Even us, writers, are like our Grandpas: we don’t believe our stories matter. Do they matter? McCourt’s story mattered, his books selling by the millions.
Write on. You’re next.
Yesterday we saw how an apparently trivial scene -an almost unbelievable one- can carry a strong emotional load.And that isn’t achieved through big abstracts words to emphasize the characters’ feelings. Instead, the emotion comes from what we know about the characters and how, through our own experiences in the world, we can relate to that -the pain of losing a parent, the contrast between the dinner and the hospital room, the loneliness. It’s the old “show, don’t tell”. This is how we build stories, scene by scene, adding on what we know from the previous one. No need to underline what the characters feel. Note how the dialogue doesn’t include any speech notes, yet from his words we know that the teacher does not believe the story.
Here’s another of McCourt’s students’ stories about dying fathers, from “Teacher Man”, chapter 16:
Phyllis wrote an account of how her family gathered the night Neil Armstrong landed on the moon, how they shuttled between the living room television and the bedroom where her father lay dying. Back and forth. Concerned with the father, not wanting to miss the moon landing. Phyllis said she was with her father when her mother called to come and see Armstrong set foot on the moon. She ran to the living room, everyone cheering and hugging till she felt this urgency, the old urgency, and ran to the bedroom to find her father dead. She didn’t scream, she didn’t cry, and her problem was how to return to the happy people in the living room to tell them Dad was gone.
This could be a micro-story in itself, because it tells more than it contains: it starts before the beginning (we can imagine a long sickness, the arrangements for the family gathering) and it continues beyond the end (when the news are passed and the smiles fade).
But don’t mistake a scene and microfiction and a novel. They are different things. You can hardly build a novel out of great scenes unless they are logically (and emotionally) connected and you can hardly say you master the techniques of narration if all you play is the guessing game of microfiction.
If McCourt’s books lack anything it’s direction, but we forgive that because they’re non-fiction. Autobiographical elements can bring colour and feeling into your story, can bring -quite literally- life into your writing, but real life rarely has a purpose, a plot, a direction, a meaning, a theme. Fiction feeds on these. Juggle them all at your convenience. Or as the saying goes, never let the truth get in the way of a good story. I’m sure even McCourt didn’t.
Frank McCourt’s “Teacher Man”, chapter 14:
Whenever a lesson sagged, whenever their minds wandered, when too many asked for the pas, I fell back on the “dinner interrogation”. Government officials or concerned superiors might have asked, Is this a valid educational activity?
Yes, it is, ladies and gentlemen, because this is a writing class and everything is grist to our mill.
First he asks James what he had for dinner the previous night, who cooked it (the mother), who set the table (the sister), what they talked about, whether they used a tablecloth, every details of the process. All the girls are shouting at him, the discussion is lively. McCourt moves on.
Daniel, what did you have for dinner last night?
Veal medallions in a kind of white-wine sauce.
What did you have with the veal medallions in white wine?
Asparagus and a small tossed salad with vinaigrette.
Any appetizer?
No, just the dinner. My mother thinks they ruin the appetite.
So, your mother cooked the veal medallions?
No, the maid.
Oh, the maid. And what was your mother doing?
She was with my father.
So the maid cooked the dinner and, I suppose, served it?
That’s right.
And you dined alone?
Yes.
At a vast highly polished mahogany table, I suppose?
That’s right.
With a crystal chandelier?
Yes.
Really?
Yes.
Did you have music in the background?
Yes.
Mozart, I suppose? To go with the table and the chandelier.
No, Telemann.
And then?
I listened to Telemann for twenty minutes. He’s one of my father’s favorites. When the piece ended I called my father.
And where was he, if you don’t mind my asking?
He’s in Sloan-Kettering Hospital with lung cancer and my mother is with him all the time because he’s expected to die.
Oh, Daniel, I’m sorry. You should have told me instead of letting me put you through the dinner interrogation.
It doesn’t matter. He’s going to die anyway.
It was quiet in the classroom. What could I say now to Daniel? I had played my little game: clever and amusing teacher-interrogator, and Daniel had been patient. Details of his elegant solitary dinner filled the classroom. His father was here. We waited by a bed with Daniel’s mother. We’d remember forever the veal medallions, the maid, the chandelier, and Daniel alone at the polished mahogany table while his father died.