{"id":2113,"date":"2010-07-29T12:35:30","date_gmt":"2010-07-29T10:35:30","guid":{"rendered":"http:\/\/alexhernandez.es\/?p=2113"},"modified":"2010-08-26T14:50:12","modified_gmt":"2010-08-26T12:50:12","slug":"metroid-other-m","status":"publish","type":"post","link":"https:\/\/alexhernandez.es\/en\/2010\/07\/29\/metroid-other-m\/","title":{"rendered":"Metroid: Other M"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignright\" title=\"Metroid Other M\" src=\"https:\/\/alexhernandez.es\/images\/Metroid-Other-M1-e1280399684357-300x143.jpg\" alt=\"\" width=\"300\" height=\"143\" \/><\/p>\n<p>Storytelling in videogames is a hot topic in the industry, but not the other way round: in literary circles, videogames are systematically ignored.<\/p>\n<p>In our Writing Workshop we try to pay attention to every means of storytelling, so we&#8217;ll be doing our best to fill that gap. At some point I plan to record a session of our Spanish-language podcast devoted to this subject, but in the meantime I&#8217;ll try to keep ths blog updated with news or quotes on the topic.<\/p>\n<p>Several <a href=\"http:\/\/www.gonintendo.com\/viewstory.php?id=131592\" target=\"_blank\">specialized<\/a> <a href=\"http:\/\/www.1up.com\/do\/newsStory?cId=3180610\" target=\"_blank\">blogs<\/a> reported yesterday the statements by Yoshio Sakamoto, co-creator of the <a title=\"Metroid series\" href=\"http:\/\/en.wikipedia.org\/wiki\/Metroid\" target=\"_blank\">Metroid saga<\/a>, regarding one of the new function in the forthcoming &#8220;<a title=\"Metroid Other M\" href=\"http:\/\/metroid.com\/\" target=\"_blank\">Metroid Other M<\/a>&#8220;: the Theatre Mode.<\/p>\n<blockquote>[It] lets you view all of the cutscenes linked    together seamlessly as a single movie&#8230; <strong>it&#8217;s hard to fully communicate a storyline in a video game<\/strong> with  just one  playthrough&#8230; It lets you make a lot of discoveries,  things  you missed  or dialogue that makes more sense in retrospect. I  hope it  helps people  understand the story better.&#8221;<\/p><\/blockquote>\n<p>We&#8217;ve seen other developers tell their game&#8217;s story through videos and cutscenes, sometimes in detriment of playability (we&#8217;re not <a title=\"Hideo Kojima\" href=\"http:\/\/en.wikipedia.org\/wiki\/Hideo_Kojima\" target=\"_blank\">looking at anyone<\/a> here), and it seems the balance might break again? The debate is alive and we&#8217;ll keep an eye on how it develops.<\/p>","protected":false},"excerpt":{"rendered":"<p>Storytelling in videogames is a hot topic in the industry, but not the other way round: in literary circles, videogames are systematically ignored. In our Writing Workshop we try to pay attention to every means of storytelling, so we&#8217;ll be doing our best to fill that gap. At some point I plan to record a [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"_monsterinsights_skip_tracking":false,"ngg_post_thumbnail":0,"footnotes":""},"categories":[32],"tags":[33,62],"class_list":["post-2113","post","type-post","status-publish","format-standard","hentry","category-taller-literario","tag-actualidad","tag-videojuegos"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"La narrativa en videojuegos es un tema candente en la industria, pero no al contrario: los videojuegos son sistem\u00e1ticamente ignorados en c\u00edrculos literarios. En nuestro Taller insistimos en prestar atenci\u00f3n a todas las formas de contar una historia y por eso vamos a hacer lo posible por llenar ese vac\u00edo. En alg\u00fan momento espero llegar\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"\u00c1lex Hern\u00e1ndez\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/alexhernandez.es\/en\/2010\/07\/29\/metroid-other-m\/\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.1.1\" \/>\n\t\t<meta property=\"og:locale\" content=\"en_US\" \/>\n\t\t<meta property=\"og:site_name\" content=\"\u00c1lex Hern\u00e1ndez-Puertas - Author &amp; Translator\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"Metroid: Other M - \u00c1lex Hern\u00e1ndez-Puertas\" \/>\n\t\t<meta property=\"og:description\" content=\"La narrativa en videojuegos es un tema candente en la industria, pero no al contrario: los videojuegos son sistem\u00e1ticamente ignorados en c\u00edrculos literarios. En nuestro Taller insistimos en prestar atenci\u00f3n a todas las formas de contar una historia y por eso vamos a hacer lo posible por llenar ese vac\u00edo. En alg\u00fan momento espero llegar\" \/>\n\t\t<meta property=\"og:url\" content=\"https:\/\/alexhernandez.es\/en\/2010\/07\/29\/metroid-other-m\/\" \/>\n\t\t<meta property=\"article:published_time\" content=\"2010-07-29T10:35:30+00:00\" \/>\n\t\t<meta property=\"article:modified_time\" content=\"2010-08-26T12:50:12+00:00\" \/>\n\t\t<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n\t\t<meta name=\"twitter:title\" content=\"Metroid: Other M - \u00c1lex Hern\u00e1ndez-Puertas\" \/>\n\t\t<meta name=\"twitter:description\" content=\"La narrativa en videojuegos es un tema candente en la industria, pero no al contrario: los videojuegos son sistem\u00e1ticamente ignorados en c\u00edrculos literarios. 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