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{ Tag Archives } videogames

Sexual diversity in videogames

I’ve already recommended the Extra Credits videos at The Escapist magazine, where many aspects of videogame writing are dealt with week after week. Yesterday’s issue discusses a rather forgotten theme in videogames: sexual diversity.

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Your life in a flash

Today’s links appeal to writers looking for new approaches to videogame narration, but also for all those nanowriters in need of word-count detox for five minutes.

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Narrator 2.0

Developers keep finding new ways to tell stories through games, and Supergiant Games comes up with a surprising idea which is, at the same time, a look back and a step forward. Their next release Bastion includes the voice of a narrator. It’s a look back on the origins of narration because it brings back [...]

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Everybody can write

I said it yesterday: everybody thinks they can write. Those who can move a camera. Those who can hold a pencil. Those woh can direct their actors. Those who can program a computer. If they can do all those complex technical things, what else do they need to write a movie, a comic, a play, [...]

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The value of ideas

Ideas are worth nothing. Half the people you ask will say they’d never ever be able to come up with a movie, a book or a game. The other half are brimming with ideas… and half the humanity is a lot of people. If gold or diamonds are so valuable because of their scarcity, by [...]

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When I grow old I will make games

If I want to make games, what do I have to do? Just as if you want to work on any other activity, there’s only one way: become a professional. That means you’ll have to work hard, to study and to practice. As the industry grows (and they already say it moves more money than [...]

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Who writes the game?

Yesterday we mentioned how teamwork imposes limitations on the videogame writer. Today we’ll explore the topic. We can understand the issue by looking at how movies are made. A script needs many pairs of hands to make a writer’s ideas become real settings, costumes, sounds, colours, performances, camera angles, cuts, soundtrack and so on and [...]

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